بررسی نقش شبکه‌های اجتماعی و بازی‌های کامپیوتری بر میزان پرخاشگری و اضطراب تحصیلی دانش آموزان دختر مقطع متوسطه دوره دوم منطقه 8 شهر تهران

نوع مقاله: مقاله پژوهشی

نویسنده

دانشجوی کار شناسی ارشد، مدیریت آموزشی ،دانشگاه آزاد اسلامی واحد تهران شمال، ایران

چکیده

مطالعه حاضر با هدف تعیین نقش شبکه‌های اجتماعی و بازی‌های کامپیوتری بر میزان پرخاشگری و اضطراب تحصیلی دانش‌آموزان دختر مقطع متوسطه دوره دوم منطقه 8 شهر تهران انجام شد. روش مطالعه حاضر توصیفی - همبستگی بود. جامعه آماری این مطالعه شامل دانش‌آموزان دختر مقطع متوسطه دوره دوم منطقه 8 شهر تهران در سال تحصیلی 99-1398 بودند. حجم نمونه بر اساس جدول کرجسی و مورگان 347 نفر تعیین شد که براساس روش نمونه گیری خوشه‌ای تصادفی انتخاب شدند. ابزار گردآوری داده ها تلفیق و تلخیصی از پرسشنامه های استاندارد و محقق ساخته بود. تجزیه و تحلیل داده ها با استفاده از روش معادلات ساختاری نشان داد استفاده از شبکه‌های اجتماعی بر میزان پرخاشگریو اضطراب تحصیلی دانش‌آموزان تأثیر منفی و معناداری دارد (05/0>p). استفاده از بازی‌های کامپیوتری بر میزان اضطراب تحصیلی دانش‌آموزان تأثیر مثبت و معناداری دارد (05/0>p). پیشنهاد می شود استفاده از شبکه های اجتماعی مجازی در خدمت اهداف آموزشی دوره دبستان مورد توجه قرار گیرد.
 

تازه های تحقیق

 

 

کلیدواژه‌ها

موضوعات


عنوان مقاله [English]

The role of social networks and computer games on the level of aggression and academic anxiety of female high school students in the 8th district of Tehran

نویسنده [English]

  • Zahra Balazadeh
Master student, educational management, Islamic Azad University, North Tehran Branch, Iran
چکیده [English]

The aim of this study was to determine the role of social networks and computer games on the level of aggression and academic anxiety of female high school students in the 8th district of Tehran. The method of the present study was descriptive-correlative. The statistical population of this study included female high school students in the second period of District 8 of Tehran in the academic year 2009-2010. The sample size based on Krejcie and Morgan table was included of 347 people who were selected based on random cluster sampling method. The data collection tool was combination and summary of standard and researcher-made questionnaires. Data analysis by means of structural equation method showed that the use of social networks has a negative and significant effect on students' aggressiveness and academic anxiety (p <0.05). The use of computer games has a positive and significant effect on students' academic anxiety (p <0.05). It is suggested that the use of virtual social networks in the service of educational goals at primary schools be considered.
 

کلیدواژه‌ها [English]

  • role of social networks
  • Computer Games
  • aggression
  • academic anxiety
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